Anyone who’s a fan of LOST is familiar with a sequence of numbers: 4 8 15 16 23 42. These are the numbers that almost connect all strange things in the series. During the second season of LOST it was revealed that the numbers are the code that must be entered into the computer located inside The Swan every 108 minutes (by the way 4 + 8 + 15 + 16 + 23 + 42 = 108). Entering the numbers resets the countdown timer to 108 minutes. If an individual does not push the button in time, the numbers flip to a series of glyphs . While the numeric sequence is flipping into these icons, an individual can still finish typing in the numbers, press execute, and return the counter to 108 minutes. Where do these numbers come from? In mathematics, there’s something known as the Shaw-Basho Polynomial. It’s an equation that reads:
There’s also something known as Pascal’s triangle. It is a geometric arrangement of the binomial coefficients in a triangle. In simple terms, Pascal’s triangle can be constructed in the following manner. On the first row, write only the number 1. Then, to construct the elements of following rows, add the number directly above and to the left and the number directly above and to the right to find the new value. If either the one to the right or left is not present, substitute a zero in its place. For example, the numbers 1 and 3 in the fourth row are added to produce 4 in the fifth row. Doing this to fill 11 rows gives you the following:

Now, take into account only the first six rows of Pascal’s triangle. That is:
1 1 1 1 2 1 1 3 3 1 1 4 6 4 1 1 5 10 10 5 1
Next, alternate signs for the above triangle, leaving it as follows (bolded numbers are those which sign changed):
1 -1 1 1 -2 1 -1 3 3 1 1 -4 6 -4 1 -1 5 -10 10 -5 1
Go back to the Shaw-Basho polynomial and fill a vector with s(0), s(1), s(2), s(3), s(4), s(5), where s(x) is the result of calculating the polynomial replacing the value of x. When you fill in a matrix with above changed version of Pascal’s triangle (replacing with 0 missing columns), and then multiply with this vector, you’ll get something interesting:

That is, the result is a vector consisting of LOST numbers: 4 8 15 16 23 42.
No related posts.






Jordan Smith [Visitor] wrote:
I was trying to figure out the next number in this sequence with what you have written here, but I’m having a difficult time. How do you plug the numbers into the Shaw-Basho polynomial?
Link
Peter [Visitor] wrote:
Yo crazy dude!
Why are you always coming up with stuff like that. I hurts my brain!
Link
sc [Visitor] wrote:
i dont understand why/how you alternated the signs! is that 3 supposed to be negative in the diagonal?
i.e.-1,-2,-3,-4,-5
Link
Pigno [Visitor] wrote:
A better explanation here:
http://www.dougshaw.com/lost/
Link
bill [Visitor] wrote:
so you randomly got the lost numbers. wheres the connections??
Link
Jason E. [Visitor] wrote:
According to this:
http://www.dougshaw.com/lost/
the next number is 0
Link
denisjtorresg wrote:
I tried what you said, and before you change the post everything looked good, I found a little problem with a minus, but all explanations were great!, you should republish the post as before.
Here is what I tested:
http://denisjtorresg.blogspot.com/2009/12/un-articulo-mas-sobre-los-numeros-de.html
Link
Arne wrote:
Where does the “Shaw-Basho-Polynomial” come from? I guess the coefficients have been chosen carefully so that the matrix multiplication results in the LOST numbers.
Link
Jacob wrote:
you have a three in your triangle that should be negative.
Link
Lost by design — AdamBanks.com wrote:
[...] Wait, I can hear something. It sounds like a sequence of numbers, going [...]
Link
Dave wrote:
This is ridiculous…the writers of Lost are really this clever? Come on…. its a show written by Hollywood not by mathematicians.
Link